I think Tech took a weird turn somewhere around 2010. Things became more homogeneous, designes became bland without rough edges, literally with rounded corners. Options were removed, defaults became simpler and dumber. Dev tools are more about saving programmers from themselves rather than pushing things to the limit.
So, I talked to Steve on the phone [about adding a standard pen and penholder]. I said, “Look Steve. You know, you’ve made something that is perfect for 2-year-olds and perfect for 92-year-olds. But everybody in-between learns to use tools.”
And he says, “Well, people lose their pens.”
And I said, “Well, have a place to put it.”
If people could understand what computing was about, the iPhone would not be a bad thing. But because people don’t understand what computing is about, they think they have it in the iPhone, and that illusion is as bad as the illusion that Guitar Hero is the same as a real guitar.
any app/tool/etc. that's "designed for the average user", will only help its user be(come) average and below average!
Now try imagining selling a product with the sloganXYZ - Helping you stay mediocre, and even drop below the average! Use us every day, keep greatness away!...if you're doing data-driven-product-design targeting the "average user", you're building just such a product
A child can't understand Hamlet, but can understand Cat In The Hat. Yet, it's Shakespeare, not Dr. Seuss, who is the centerpiece of our culture's literature.
As we grow up, our minds develop and our bodies develop. A tool for adults should take full advantage of the adult capabilities of both mind and body. Tools that are dumbed down for children's minds or children's bodies are called "toys".
Channeling all interaction through a single finger is like restricting all literature to Dr Seuss's vocabulary. Yes, it's much more accessible, both to children and to a small set of disabled adults. But a fully-functioning adult human being deserves so much more.