The ideals of homo faber, the fabricator of the world, which are permanence, stability, and durability, have been sacrificed to abundance, the ideal of the animal laborans."The Human Condition"
The trick isn't that you have no freedom, the trick is that you think that is freedom. All your fighting is for... consumer products.
As long as the general population is passive, apathetic, diverted to consumerism or hatred of the vulnerable, then the powerful can do as they please, and those who survive will be left to contemplate the outcome.
All over the place, from the popular culture to the propaganda system, there is constant pressure to make people feel that they are helpless, that the only role they can have is to ratify decisions and to consume.
Eventually, I realized that I had two choices. I could struggle for stupid stuff - for some trinkets and creature comforts - or I could make a choice to struggle for something that would make a better life for myself, my children and their children. You either work for yourself and your people or you work for the oppressor. Those are the two things that all young people in the United States have to decide, basically, and that they’re not going to participate in their own self-destruction.
What really hurts me sometimes is that there’s not a lot of consciousness in their music. There could be a whole lot more. Rapping is communicating-it should be an instrument for our liberation. We don’t have time to talk about being players and hustlers and gangsters. We didn’t come off of the slave ships that way. We need to become proud Africans again and stop running around in Shirley Temple curls talkin’ ‘bout how we’re pimps and players. A lot of the symbols that are in rap records and videos are indications of decadent consumerism and in a very real sense, those gold chains, hundred-dollar sneakers and T-shirts with a designer’s name on it underline how much they’ve become enslaved by the consumer mentality in the United States-consumer slaves.
Don't be deceived when they tell you things are better now. Even if there's no poverty to be seen because the poverty's been hidden. Even if you ever got more wages and could afford to buy more of these new and useless goods which industries foist on you and even if it seems to you that you never had so much, that is only the slogan of those who still have much more than you. Don't be taken in when they paternally pat you on the shoulder and say that there's no inequality worth speaking of and no more reason to fight because if you believe them they will be completely in charge in their marble homes and granite banks from which they rob the people of the world under the pretence of bringing them culture. Watch out, for as soon as it pleases them they'll send you out to protect their gold in wars whose weapons, rapidly developed by servile scientists, will become more and more deadly until they can with a flick of the finger tear a million of you to pieces.
[..] there's some line that divides games that are beneficial from games that are harmful. It's not really my business to draw that line today, I don't wanna try and convince you exactly what's beneficial and what's harmful, because again, that is up to the opinion of every designer and in fact the opinion of every player. But what I would like is for people to have an opinion about it. When people design a game to think about what that game is doing, and when people play a game to think about what that game is doing. And people don't, right now. They think about how it has cool graphics and a lot of levels and, like, they love the story about killing the bad guy. Which is not a very self-aware place to be standing when you're consuming something that affects your life for so many hours and therefore affects your mind for so many hours. And that bothers me. That makes me feel bad about being a game designer.